Week 12

Final Piece.


My final piece explains that the key to overcoming the future consequences of technology is to allow younger kids to use technology within moderation. It is almost inevitable that children younger than 5 will have some form of encounter with technology, however it is a parent/guardians job to make sure their kids are using these devices within moderation. “Children who have grown up with this technology from a young age, will be in a better position to recognise the importance and central nature of technological skills – but this shouldn’t be to the detriment of reading, writing and the interaction of play with physical toys and nature.” (Josie Gurney-Read, 2013) My final piece style I hope catches the eye of older audiences as well as young to serve as awareness that it is important to have a balance. Whether it is your kids or you who needs it. As our transition into a global village becoming increasingly smaller, it is important to be aware of the benefits but also the dangers of it.

My final piece would be stronger I feel if found a way to show the message without having to use the letters. However I wanted to add in “save your kids from the long painful trip down” to show the long term effects of the off use of technology which many were explained in interview with Simon Sinek ‘Millennials in the Workplace’. Where he described the many things that I and many of my peers go through. In order for my intentions to be direct I wanted to keep my final as simple as I could.

Nicholas Mirzoeffs book “How to see the world” allowed us to have a tool to expose the long process of our transition into a networked world. He gave us insight on how things worked and made me understand the manipulation and the power that technology has. In saying this he saved me from years of being naive to our filtered world. One of the many great things I learnt was the strength of visual activism and visual culture. Being able to create art as a form of protest or make aware is important and I hope is reflected in my final piece.





Week 11

Creative Work

Some ideas I had originally drawn

1) Toddler confined in a glass ‘symbolic for stuck behind a screen’ holding a device while nature and sports are surrounding it outside the glass

2) Trail of devices leading away from childhood, Id use colour of the door to distinguish the difference between a good bad one – however the idea seemed to one sided

3) Child being hypnotised by device – Seemed to clique

4) Brain development being stopped by an Iphone – Did this idea but then I realised that it would give off the impression of the use of it being bad instead of the message being to much is bad. It also would confuse the audience as the figure would be obvious enough to be a child therefore the 75% loading would not make sense in terms of my intentions being that a child specifically has developed its brain by 80% at age 3 and would be affected if affiliated around to much technology

5) Alcohol on the top shelf, cigarettes on the second shelf, and a technological device on the third. All things that contain dopamine which is highly addictive which Simon Sinek spoke on in a interveiw – (link in reference) Caption would be “Would you buy you let your kids play with these?” Hence its reson being on a toy shelf where the X’s would consist of toys too.

6) Kid playing with a phone. On the back of the phone it would show perspective on a world behind screens and would either be gloomy in referring to whats inside technology or have something nice and bright to show the outside world  away from technology however it didnt show balance of both within moderation of technology.

Tech 1

I then tried to create one of these ideas however it did not turn out how I wanted it to. It wasnt appealing and it didnt send my intended message.

I then thought more about the solution then the problem and thats when I came up with the idea for my final. I drew many drafts of my final on balance and moderation of technology usage with kids. I then after many colour changes and edits I decided to return to the fundamental principles I learnt from my Screen Studio and applied them into my final edit.


Week 10

I will be researching the effects of technology in early childhood. I chose to research this because it is something that is extremely important and active everywhere in the world as we continue to merge into a more digital world. This idea was inspired through my struggle with technology and being so consumed by the different sources of media network assessable by just a touch. The ‘addiction’ I would say made me wonder: If I grew up with no excessive use of technology till I was around twelve, would children younger who did grow up using such technologies be affected at greater levels? I researched articles and talks from many people who discussed the effects and solutions of the use of technology not just at a young age but also at an older age say between 1 – 25 just to get a better understanding of long term effects as well. This talk influenced my perspective on the use of technology enormously as well as these articles.


Main focus question – Is the use of technology dangerous to the younger generation? and should there be age restrictions.


– Certain apps available to most devices e.g “Talking tom” doesn’t allow proper interaction with a child. This app simply repeats exactly what the child is saying allowing no educational purposes to a child of young age while its brain is still developing (Lisa Guernsey) This idea of interaction was also supported by  Psychologist Dr Aric Sigman who explains that kids need regular face to face interaction to pick up social skills. He believes that if many hours a day are being displaced by looking at screens passively these skills may not develop as fully. And it could also have an affect on how children interact with each other.

– Engagement with social media and cell phones (digital devices) releases a chemical called dopamine which you get when you smoke, consume alcohol and gamble. These three things are highly addictive. There are age restrictions on these three things but not on technology.

– Specifically during teen years using technology we are able to cultivate outside our homes – needing the approval of our friends. Highly stressful period of our lives so we are turning to the numbing effects of dopamine.

– Due to brain development between 0 – 3 years of age, worry that lack of socialising resulting from extended technology usage could affect a childs behaviour and ability to interact into adulthood. “a decline in physical human contact meant children struggled to formulate basic social skills”

  Digital devices are preventing the development of a young brain due to it not being properly exercised. Professor Manfred Spitzer “theory that digital devices are in some way preventing a young brain from being properly exercised therefore affecting its development.” – Professor Manfred Spitzer this claim was also supported by Professor of pharmacology at Oxford University Baroness Greenfield who said “Young people’s brains were failing to develop properly after being overexposed to the cyber world at an early age.”

– Young people exposed to modern technology for more than four hours a day are less likely to display high levels of “wellbeing” than those limiting access to less than 60 minutes, it emerged. –  Graeme Paton

– strong influence on a person affecting their wellbeing can be shaped from technology – “The conclusions come just days after a leading academic warned that a generation of children risks growing up with obsessive personalities, poor self-control, short attention spans and little empathy because of an addiction to social networking websites”


– Certain apps are programmed for younger audiences and are said to be beneficial “Apps that allow children to be creative or communicate in some way are the ones that I always recommend for schools to use.”

– use of technology is targeted, it could help in a child’s development.

– Almost like distant learning students are able to have an education without having to physically interact this could be a positive thing in terms of convenience, preferences, and circumstances.

– Figures from the Office for National Statistics found that the use of video games and social networking had a number of advantages, including enhancing existing friendships and allowing shy children to communicate.


“Balanced by practical activities, paper based activities and outdoor activities as well.”

“Children who have grown up with this technology from a young age, will be in a better position to recognise the importance and central nature of technological skills – but this shouldn’t be to the detriment of reading, writing and the interaction of play with physical toys and nature.”

“There is no need to worry about new technology to the extent that we ban children from using these devices.” Child psychotherapist Barbie Clarke

“With no definitive research up to now more research is needed but in the meantime experts suggest a good healthy balance and everything in moderation is sound advice.”

Reference list

How the iPad affects young children, and what we can do about it: Lisa Guernsey at TEDxMidAtlantic

Simon Sinek on Millennials in the Workplace


By Josie Gurney-Read

Tonight reporter Jonathan Maitland


By Graeme Paton, Education Editor

Week 9

While I sat wondering what are the challenges or unjust things that we face in the world, typical ideas such as war, racism, global warming, politics, sexism and what not, occurred. However after struggling pick a topic for my project that would hope to make a difference, I realised I had spent most of my time scrolling on Facebook and Instagram, watching youtube videos or checking my messages. This made me realise the question I should pose would be the one thing that consumed or existed mostly in my life and in fact many others in the millennial generation – Technology. Mirzoeff discusses many ideas on how our world has become a ‘Global Village’ meaning “the world considered as a single community linked by telecommunications.” Although technology has been around for many years since the first camera, television or first film. As the digital world continues to grow electronics are not so much a treasure in a home in todays generation – In fact it would be strange not to own any sort of digital device in this era.

There are many things I could discuss in terms of technology. How technology could manipulate ones perspective on seeing the world. E.g photoshopped images – The distortion of a human figure (woman in general) or the use of tiled rendering (Mirzoeff,2015). The filters used to change the way we see things in the world. How technology allows a 24/7 update on places in the world. How we choose to present ourselves through media. How the use of technology affects us and whether its good or not.


Millennial generation – Those born between 1976 and the latest 2004. (Varies according to different sources)

Tiled rendering –  a is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.

Reference List